• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Newbies FSDS designs

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us-ohio
Hello to all. Finally gained forum access after some technical glitch, thanks again Arno!

Anyhow I have been working with FSDS for about 18 months now and I'm finally starting to get the hang of it. Although reading through all the topics on this site still gives me a headache and makes me realize how far I still have to go with my designs and textures.

So here's some screens of some of the objects I've managed to model thus far. Most of my stuff is geared towards the military side of FS, since it is an area that is very much neglected by MS and the rest of the community.

ANTPS-11 Radar system:
Radar_ANTPS_11.jpg


Static Humvees for scenery:
Humvee_lineups.jpg


An "Up-Armored" Humvee:
M1025_HMV_DT_UA.jpg


AEGIS Class Guided Missle Destroy for AI purposes:
aegis_11_840.jpg


Los Angeles Class Attack Submarine for AI purposes:
laclasssub_1_106.jpg
 
Looking good Mike. Are you shooting for FS9 or FSX?

Most of the folks at MAIW are die hard FS9 as that's what all of their traffic and AI models are in.

I was hoping they would begin migrating to FSX, but it seems to be a slow process.

Well done!

Jim Dhaenens
 
Looking good Mike. Are you shooting for FS9 or FSX?

Most of the folks at MAIW are die hard FS9 as that's what all of their traffic and AI models are in.

I was hoping they would begin migrating to FSX, but it seems to be a slow process.

Well done!

Jim Dhaenens

Jim we have to stick with FS9 for now because their is no version of AFCAD for us to use for FSX. I think AFX is basically the same thing but it's a commercial product that several folks have tried and do not like. Also there is no version of TTools for FSX either. Those are sort of our "main stay" programs if you will for creating military ai packages. Without them or something equivilant for FSX, we can'r really put packages together for FSX.

However many of our forum members have figured out how to successfully convert the FS9 packages for FSX with only a few minor issues. So eventually we might start migrating towards FSX, but not until a majority of the users are using that platform.

Heck at this rate, we may just skip right to FS11......
 
That's the good news is that there are programs out there to work with FSX. But you know how it goes once you get a system that works and everyone is happy with (FS9), you tend to stick with it until something better comes along.

Maybe one or two of our contributors are running FSX. None of the staff including myself run FSX. So we don't have much motivation to switch to the FSX related programs just yet.

As for the objects themselves, the Humvees will be released as placeable library objects. Might even get to them this week sometime. The ships and subs are supposed to be AI eventually if I can get the hang of the LOD process.

I should be able to make them for FSX eventually as I have all the source files.
 
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