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ngons vs quads when modelling for MSFS 2020

Hello all members!

Need your help in clarification of the topic subject.
Currently in development of the aircraft for MSFS 2020, and in process of modelling cockpit interior.
How do You approach hard surface modelling for MSFS 2020? Do You much care of quads? Or is it just enough to use ngons?
Ngons will give me faster modelling approach, but I'm afraid of shading rendering issues when import ready model to MSFS.
Quads are always good, but take more time to model and doesn't allow boolean.
I'm using blender for modeling.
Thanks and appreciate Your thoughts.