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FSX Night Texture, problem!!!

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47
Country
brazil
I made my ground poly with gamepack fs2002 in gmax. I put my night texture on slot "Ambient". I checked "HasNightmap". I made the changes in the asm files and exported. But in FSX my night texture is much illuminated, almost white!!! But my night texture it's the same that I use on day. I did not make changes in the brightness or contrast yet!!! I put the same texture just for testing!! And my day texture it's a little dark, very different of FSX shows to me in the night.

This way it's better no put night texture!!! Just puting day texture in FSX it's better in the night, in my case. It's dark, but acceptable!

Using the same metod using FSX Material, just puting the night texture in the "Self Illuminate" on my objects, everything ok!!! Nice texture in the night.

It's only ground poly my problem!!!

Anybody know what happen?

Thank you.
 
To apply a night map using the FS2002 gamepack, you just use the day map for the material, then select 'has night map' when you export. The exporter expects a night texture with the same name plus '_lm' otherwise it won't display it.
 
Hi,

If you use the same texture for day and night, the night one will indeed look like everything is brightly lit. Sometimes, for example for signs, that is what you want. But for most objects you need to make a different night texture. You make it much darker, except for the parts that need to appear lighted up.
 
Hi,

This is normal behavior when you use a day texture for your night version. You must make the night version MUCH darker than the day texture before it will become realistic.

Hope this helps,
 
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