• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Night Textures

Anyone have any good tips on night textures, especially of windows? They seem much more difficult than day textures where you can make it a solid color with a reflection. At night, you can see through the window so the texture is much harder to make. Any ways to make it more realistic than a solid color (other than using a gradient or with one or two silhouettes or upright photos)?
It depends on the pane size. I have recently created the graphic including the windows so they say was not opaque and for the night i had a shot of what could have been behind the glass, in this case it was an SO lounge. I used photoshop, Gimp will do it as well. Placed the lounge on a layer behind the day texture and scaled it proportionally. Then I used a mask on the pain section , painted them out to reveal the lounge behind. (Hope your following). I then used colour tones on the lounge to give me a realistic light effect and then placed a mask over the day image to darken that to night effect (nearly there). I copied the mask created to paint out the panes and placed that with the night mask this gave me a light window interior against a dark exterior walls . Then on the outside wall mask i faded the night effect around the window, that gives glare.
Save as jpg or bmp as name_L , add in to the mcx and save off as a dds. Test and ediit to meet preference.

For a small pane, unless you are expecting the player to get up close and personal you can just mask the day texture to darken down and then paint out to bring the back pane through, add another layer and overlay a yellow/ Orange or blue colour to give the panes a lit effect, just being the colour out across the surrounding wall face for glare.

Just my version, no doubt others will have their preferred method
I agree, for large glass panes I use an image taken from the net (free sites) of an interior. Then tint it orange (for night time) or some other color and place into the window area.
I agree, for large glass panes I use an image taken from the net (free sites) of an interior. Then tint it orange (for night time) or some other color and place into the window area.
What website do you recommend to find free images of the interior of a terminal and/or airport buildings in general?
Personally I used google bing etc. There are also some great free shots of 3d work used in blender and such that can be used FOC and just need some photo adjustment. I've also used 2 or 3 pictures and merged them together in PS and Gimp to make the ones I want especially if I want a reflective appearance