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Hello again,
I'm trying to edit some of the scenery from "Helipack X" (all BGL files), mostly in order to reduce the size of the crash boxes. Since it turned out many of the models come from FS9, it made sense to me converting them into true FSX models in the same go.
Unfortunately MCX (current dev release) doesn't want to open many of the files, and I have no clue why. Trying to examine with disassembler tools like "NewBGLAnalyze" I got an XML object list for a file where MCX states "No objects found in file" (please see first 2 pictures). It's the same with many of the files in the package.
Is that a probable bug in MCX? I realize that I only get the XML from ScruffyDucks NewBGLAnalyze, but no model data extracted, so it might as well have to do with corrupt files.
EDIT: While NewBGLAnalyze reports an object to be "Type: NewBGLFormat" (containing objects), the newer BGLAnalyzeX reports the same object to be of "Type: BGLXFormat" (containing objects). Decompilation isn't possible with the newer tool: it reports an error due to FS9-code found.
In case someone has deeper knowledge on the issue, I enclose two sample files (which show the same effect but probably for different reasons) for further investigation.
Thank you very much for helping,
Mick
I'm trying to edit some of the scenery from "Helipack X" (all BGL files), mostly in order to reduce the size of the crash boxes. Since it turned out many of the models come from FS9, it made sense to me converting them into true FSX models in the same go.
Unfortunately MCX (current dev release) doesn't want to open many of the files, and I have no clue why. Trying to examine with disassembler tools like "NewBGLAnalyze" I got an XML object list for a file where MCX states "No objects found in file" (please see first 2 pictures). It's the same with many of the files in the package.
Is that a probable bug in MCX? I realize that I only get the XML from ScruffyDucks NewBGLAnalyze, but no model data extracted, so it might as well have to do with corrupt files.
EDIT: While NewBGLAnalyze reports an object to be "Type: NewBGLFormat" (containing objects), the newer BGLAnalyzeX reports the same object to be of "Type: BGLXFormat" (containing objects). Decompilation isn't possible with the newer tool: it reports an error due to FS9-code found.
In case someone has deeper knowledge on the issue, I enclose two sample files (which show the same effect but probably for different reasons) for further investigation.
Thank you very much for helping,
Mick
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Thank you very much 