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FSX No texture merge? (solved)

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panama
I have one of those models with lots of textures in little files. I read in the MCX Wiki about the Draw Call Minimizer which I used but when I save the textures I see a whole lot of textures instead of seeing them merged into one sheet.

In the Material Editor | Drawcalls after pushing the buttons I see:

Using texture size 8192x4096
Colors 1 -> 0
Textures 25 -> 1
Drawcalls 26 -> 4

But in the end the textures folder contains still 25 DDS files instead of just one texture sheet of 8192x4096. Where is it?
 
After you run the drawcall minimizer you need to let MCX save the textures. Did you do that?
 
Yes I do, but the part of associating the Light Map (Night) is still kind of tricky, many times it says it could not load it even if it is there. I am finally getting the single sheet, but once that is done I need to create the _LM out of that generated single sheet rather than working on all the single files. It is at that point where MCX gets confused about adding the night texture once I have created a JPG or DDS. I really don't know in which directory it is looking for it. But as I mentioned, I need to create _LM AFTER MCX has generated the single sheet by saving the texture sheet.
 
I am having something weird happening with my last model. All my individual textures are power of two (256x256), the model uses no sheet, just individual textures and two colors.

I then run the call minimizer and have it save the textures. It says my texture size is 128x64 !!! when I look at the saved textures I see there is indeed a "merged" texture sheet of 128x64 with the COLORS only, all the other individual textures have been left out of the texture sheet and saved as individual textures. Shouldn't it try to put all of them into one sheet?
 
Hi,

If they are repeated it might not be possible to put them in one sheet. So in that case they are left out.
 
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