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I have one of those models with lots of textures in little files. I read in the MCX Wiki about the Draw Call Minimizer which I used but when I save the textures I see a whole lot of textures instead of seeing them merged into one sheet.
In the Material Editor | Drawcalls after pushing the buttons I see:
Using texture size 8192x4096
Colors 1 -> 0
Textures 25 -> 1
Drawcalls 26 -> 4
But in the end the textures folder contains still 25 DDS files instead of just one texture sheet of 8192x4096. Where is it?
In the Material Editor | Drawcalls after pushing the buttons I see:
Using texture size 8192x4096
Colors 1 -> 0
Textures 25 -> 1
Drawcalls 26 -> 4
But in the end the textures folder contains still 25 DDS files instead of just one texture sheet of 8192x4096. Where is it?
