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FSX Normal Map Problem

Yes, I use the same DAE Export Settings in SKU. So that can't be the reason.
SKU Version = English
Win Version German, but set to English UK units in system settings. Otherwise, with German settings, it wouldn't work to create a model for MCX.
Will try English US in Windows Settings
 
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Hello Peter,

Did you ever solve this issue? I am having the exact same problem myself, with normal maps reversing. I follow the same process and my dae export settings are the same in sketchup. Also this is the first time I'm having this issue and I followed the same process many times in the past without a problem, so this is really puzzling.

Vassilis
 
I just managed to crack this, at least on my case. The problem was due to the fact that I assigned a texture with a bump on both sides of the object. When lit the bumps were fighting for priority. When I assign a texture with no bump on the inside the problem goes away.
 
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