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Can anyone tell me how the normal map is generated in Blender?
I have made one up using Gimp but dont know how to get it working.
The program seems to generate its own, which is excellent, but I get a definite left/right divide that looks like an alpha problem.
I have been following "krispy1001's" excellent tutorials but haven't yet got to the relevant section.
Any help with this would be most welcome
Rob
I have made one up using Gimp but dont know how to get it working.
The program seems to generate its own, which is excellent, but I get a definite left/right divide that looks like an alpha problem.
I have been following "krispy1001's" excellent tutorials but haven't yet got to the relevant section.
Any help with this would be most welcome
Rob


to what Daan and F747fly said: You can convert a normal map (as generated by Blender) to a FSX-style "bump-map" using a rather "oldie but goldie" piece of software called Mapzone. I wrote about it in the Wiki some time ago... Here's the article: