• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Normal Maps

Is there a way of fixing that without redoing whole UV mapping and creating textures?

That's what I'm thinking about. Not without redoing the texture, I don't think so. From the texture alone, I can't tell even where the corresponding islands are. You would have to export the UV layout from Blender and take a closer look at it. Find and identify the seams on the UV layout and then check if the islands are distorted or not. You will ultimately have to redo at least the UV mapping for the islands that share a seam where there is a jump. I'm sorry... This modeling passion we're all in always bears this kind of surprises. :duck:Redoing things all the time for no apparent reason or for such reasons as this... is part of the business o_O

Cheers :)
 
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