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For my aircraft model I'm struggling with a shading issue which I am positive is caused by the normals of the model.
When I cut out the flaps, spoilers, main gear doors and main gear wells, I had set shading of the wings to flat.
When I set shading to smooth the shading of the different wing parts didn't match up. I believe this was caused by the parts being separate objects and therefore shaded individually.

If looking at the model in MCX and FSX the shading seem to be consistent with how it looks in Blender.

Video from FSX:
If turning on auto smooth for the wing parts the model looks ok in Blender, however in MCX and FSX the shading hasn't changed. If comparing the mesh normals in the generated .x file, the sections are identical whether autosmoothing has been turned on or not.

Does anyone have any suggestions on how to solve this?
When I cut out the flaps, spoilers, main gear doors and main gear wells, I had set shading of the wings to flat.
When I set shading to smooth the shading of the different wing parts didn't match up. I believe this was caused by the parts being separate objects and therefore shaded individually.

If looking at the model in MCX and FSX the shading seem to be consistent with how it looks in Blender.
Video from FSX:
If turning on auto smooth for the wing parts the model looks ok in Blender, however in MCX and FSX the shading hasn't changed. If comparing the mesh normals in the generated .x file, the sections are identical whether autosmoothing has been turned on or not.

Does anyone have any suggestions on how to solve this?

