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MSFS Object placement, relative coordinates and rotations

Is it possible to create a scene in blender (or any other 3d editing software) with many objects (not just a single mesh) and have the exact placement and orientation of objects in-sim as well?
I guess a method of parenting all object to a single parent, and then use all the relative positions and rotations in x,y,z would work (relative to the parent axes).
But fs2020 seems to handle every single object in lat, long, heading, alt etc. Taking into account the earths' curvature for large models also make things trickier.
Is hand placing the objects the only option we have so far? (which means you can't have an exact match of a blender scene)

I get the need to use lat, long for every object. But what happens when you want to compose a scene from objects with exact placements related to each other?

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