• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Objects ignore airport flattern

NGX

Messages
302
Country
germany
Hi there,

i converted some x-plane objects for the FSX. Normally it works very fine but in this case my converted objects ignore my custom set airport flattern so they are under the airport level in the ground.

When I´m adding the objects everything looks normal. when I reload the scenery not till then the objects ignore the flattern.

Any idea what to I can do?

Thanks,
Holger
 
Last edited:
Hi Holger,

The objects are not designed to be under the ground? I mean the origin of the object is at the right location?

When converting an object I don't think there is much you can do regarding to flattens,
 
Hi Arno,

no, it is a kind of an industry hall. I found that it have nothing to do with my airport flattern. Seems that this objects have a hard altitude information which is close to sea level. In reality these buildings are very close to the sea. The terrain in FSX is higher than it is in reality. This seems to be the reason why the buildings are under ground.

Hmm ...
 
When placing it are you sure you are using AGL and not MSL? Above Ground Level will place it above the ground, Mean Sea Level will place it at a fixed elevation.
 
I place it with Instant Scenery which usually works very well. You can place it directly in FSX. You get what you see. Probably other tools work in a similary way, I´ve never tried one.

Meanwhile I've found a solution in simply moving the object a little bit along the z-axis with MCX. Nevertheless it would be very interesting for me to know the reason why these objects behave differently than all others.

Best regards,
Holger
 
Instant Scenery places an object with its center 0 position (vertically) on the ground. If these objects have their 0 position located high up they will be placed underground.

The default radio towers and such have their 0 position at the very top of the mast, so if you place them at 0 elevation they will be underground. This makes it very easy to create a 200 foot tower - just place the object at 200 feet and you have it.

You might have seen some objects in the default libraries that don't display anything in IS - sometimes if you try lifting them up they will magically come out of the ground. :)

Hope this helps,
 
Thank you all!

My solution was to put the object a little bit higher (z-axis) with MCX.
 
Back
Top