The following are some things I noticed while modifying a couple of default airports:
1. ADE is a rough draft as expected, but is very useful. Much more so for me than the in-sim SDK.
2. When the airport is loaded into ADE, the runway is shrunk to a fraction of it's real size. Requires editing to restore the correct size.
3. Everything with the model library and placement went well, except can't get alpha in the .png textures. Not an ADE issue. ModelConverterX is an unbelivable asset for converting the .mdl files and textures.
4. The suppression of trees at the end or runways present with the default airports appears to be lost after rebuilding from ADE. A scenery polygon with Exclude TIN marked True took care of it.
5. Have not gotten into the raw data view and how it can be used.
6. Found no way to add boundry fences that appear in sim.
7. Windsocks can be placed, but show wind direction 180 degrees from correct. I think I have seen forum posts about this in the SDK.
1. ADE is a rough draft as expected, but is very useful. Much more so for me than the in-sim SDK.
2. When the airport is loaded into ADE, the runway is shrunk to a fraction of it's real size. Requires editing to restore the correct size.
3. Everything with the model library and placement went well, except can't get alpha in the .png textures. Not an ADE issue. ModelConverterX is an unbelivable asset for converting the .mdl files and textures.
4. The suppression of trees at the end or runways present with the default airports appears to be lost after rebuilding from ADE. A scenery polygon with Exclude TIN marked True took care of it.
5. Have not gotten into the raw data view and how it can be used.
6. Found no way to add boundry fences that appear in sim.
7. Windsocks can be placed, but show wind direction 180 degrees from correct. I think I have seen forum posts about this in the SDK.