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Yeah, you can create every kind of 3d object with Blender
Want an hangar with open Doors? Add a cube and scale It to the size of your hangar,
add two loop cuts,
scale them on the "long" size,
Delete the face between the 2 loop cuts
Add a solidify modifier and apply
Add your texture, export and Place in the Sim, boom, you have and hangar with the "Door" open (missing Door Indeed)
You can enter the hangar or Place a static plane inside
Instedad, If you are looking for a way to open an hangar Door in the Sim (aka trigger an animation)
...It Is nearly impossible..at the moment,
Hope Asobo add a way to do such wonders we have in previous sims
Inviato dal mio Mi 9 Lite utilizzando Tapatalk
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I don't want to put a static aircraft in hangar! I meant that after landing at the airport You will be able to park inside the hangar!Yeah, you can create every kind of 3d object with Blender
Want an hangar with open Doors? Add a cube and scale It to the size of your hangar,
add two loop cuts,
scale them on the "long" size,
Delete the face between the 2 loop cuts
Add a solidify modifier and apply
Add your texture, export and Place in the Sim, boom, you have and hangar with the "Door" open (missing Door Indeed)
You can enter the hangar or Place a static plane inside
Instedad, If you are looking for a way to open an hangar Door in the Sim (aka trigger an animation)
...It Is nearly impossible..at the moment,
Hope Asobo add a way to do such wonders we have in previous sims
Inviato dal mio Mi 9 Lite utilizzando Tapatalk
![]()

You can enter the hangar and park there, Just leave some space in your hangar [emoji14]
Unless you Place some collision materials you can enter every 3d object and you Will not crash
An example for you, i can't Remember if i Place even a start position inside the Hagar, but Is possible!
LIDU Carpi Budrione Airport - Italy per Microsoft Flight Simulator | MSFS
✓ LIDU Carpi Budrione Airport - Italy è un mod di Microsoft Flight Simulator 2020 creato da mamu82. Explore the charming LIDU Carpi Budrione Airport in Italy with this MSFS 2020 add-on. Enjoy a realistic recreation featuring handcrafted buildings, custom lighting, and animated beacon. Enhance...it.flightsim.to
Have fun!
Inviato dal mio Mi 9 Lite utilizzando Tapatalk
You can enter the hangar and park there, Just leave some space in your hangar [emoji14]
Unless you Place some collision materials you can enter every 3d object and you Will not crash
An example for you, i can't Remember if i Place even a start position inside the Hagar, but Is possible!
LIDU Carpi Budrione Airport - Italy per Microsoft Flight Simulator | MSFS
✓ LIDU Carpi Budrione Airport - Italy è un mod di Microsoft Flight Simulator 2020 creato da mamu82. Explore the charming LIDU Carpi Budrione Airport in Italy with this MSFS 2020 add-on. Enjoy a realistic recreation featuring handcrafted buildings, custom lighting, and animated beacon. Enhance...it.flightsim.to
Have fun!
Inviato dal mio Mi 9 Lite utilizzando Tapatalk
You can enter the hangar and park there, Just leave some space in your hangar [emoji14]
Unless you Place some collision materials you can enter every 3d object and you Will not crash
An example for you, i can't Remember if i Place even a start position inside the Hagar, but Is possible!
LIDU Carpi Budrione Airport - Italy per Microsoft Flight Simulator | MSFS
✓ LIDU Carpi Budrione Airport - Italy è un mod di Microsoft Flight Simulator 2020 creato da mamu82. Explore the charming LIDU Carpi Budrione Airport in Italy with this MSFS 2020 add-on. Enjoy a realistic recreation featuring handcrafted buildings, custom lighting, and animated beacon. Enhance...it.flightsim.to
Have fun!
Inviato dal mio Mi 9 Lite utilizzando Tapatalk
could you make a different size of hangars and make it as a hangar library! I believe all the simmers would love it! Is there any tutorial video for doing this?You can enter the hangar and park there, Just leave some space in your hangar [emoji14]
Unless you Place some collision materials you can enter every 3d object and you Will not crash
An example for you, i can't Remember if i Place even a start position inside the Hagar, but Is possible!
LIDU Carpi Budrione Airport - Italy per Microsoft Flight Simulator | MSFS
✓ LIDU Carpi Budrione Airport - Italy è un mod di Microsoft Flight Simulator 2020 creato da mamu82. Explore the charming LIDU Carpi Budrione Airport in Italy with this MSFS 2020 add-on. Enjoy a realistic recreation featuring handcrafted buildings, custom lighting, and animated beacon. Enhance...it.flightsim.to
Have fun!
Inviato dal mio Mi 9 Lite utilizzando Tapatalk

An example for you, i can't Remember if i Place even a start position inside the Hagar, but Is possible!
Is there a tutorial video for this purpose?You can enter the hangar and park there, Just leave some space in your hangar [emoji14]
Unless you Place some collision materials you can enter every 3d object and you Will not crash
An example for you, i can't Remember if i Place even a start position inside the Hagar, but Is possible!
LIDU Carpi Budrione Airport - Italy per Microsoft Flight Simulator | MSFS
✓ LIDU Carpi Budrione Airport - Italy è un mod di Microsoft Flight Simulator 2020 creato da mamu82. Explore the charming LIDU Carpi Budrione Airport in Italy with this MSFS 2020 add-on. Enjoy a realistic recreation featuring handcrafted buildings, custom lighting, and animated beacon. Enhance...it.flightsim.to
Have fun!
Inviato dal mio Mi 9 Lite utilizzando Tapatalk

Hi. There are no miracles in a flight simulator. But there are realitiesInstedad, If you are looking for a way to open an hangar Door in the Sim (aka trigger an animation)
...It Is nearly impossible..at the moment,
Hope Asobo add a way to do such wonders we have in previous sims

www.fsdeveloper.com
www.fsdeveloper.com
www.fsdeveloper.com


You can place the runway starts off the runway too. I do this and place them at the holding lines.Starts must be on runways. Perhaps you mean a ramp parking spot, which one can start from.

Lots of great information on this topic!Hi. There are no miracles in a flight simulator. But there are realities
One of these realities created by the Asobo developers is the possibility of triggering an animation depending on the distance of the animated object. This very short demonstration video shows how the gates of a hangar open and close again - depending on the distance from the user aircraft:
PS: Please ignore the hunter stand that can be seen in the video. It only served as a test object for another idea.

Hi Garry.Would you please be so kind as to tell us which method you used in your demo video ?



Yes, I probably was thinking runways must have starts. With that caveat and in previous versions of the sim, I never saw a need to add more, as a parking designator provides ancillary detail and is equally as easy to select. That continues through MSFS, I mean, you can sort of punch at an airport from the stratosphere and it will usually put you on a runway start, but one can't pick a consistent primary "start," as MSFS does not recognize that parameter, so picking a hangar start, would be the same procedure as picking a ramp, gate, dock, custom, etc.You can place the runway starts off the runway too. I do this and place them at the holding lines.

I'm not sure if he's represented here in the forum.Maybe you could offer a link to this devs public contact page, or ask them to weigh in here?
The statement was not correct, because it is possible to open and close a hangar door depending on the distance of the user aircraft. I didn't really want to say moreInstedad, If you are looking for a way to open an hangar Door in the Sim (aka trigger an animation)
...It Is nearly impossible..at the moment,



Yes of course the animation length matters. I think the standard frame rate at which animations are played is 25 per second, so a 500 frame animation should take 20 seconds to complete, a 5000 frame animation would take 200 seconds.I've done a hangar with 6 doors based on SimpleHangar from RumbaFlappy. Thanks to you again
I can't slow down the movement of doors. In documentation, they saids the line of code Animation control the speed. 0.5 of alf speed and 2 for double speed.
<DefaultState name="Yeu_hangar-aerogare_mhg_Close"/>
<BlendTreeState name="Yeu_hangar-aerogare_mhg_Close">
<Animations>
<Animation guid="A30AB0CF-D301-4687-B81C-E3DE54E39761" loop="False" speed="0.05"/>
I've tried many values from 3 to 0.05 and the speed is always same.
What's i'm doing wrong ? Is the lenght of animation in Blender matters ? In my case it's 500.