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I know this must have been answered before, but I searched and I obviously used the wrong keywords. Most aprons in the US use concrete nearer to the terminal and asphalt further away. In editing airports with ADE I have used two options. The first is to overlap the apron types by a small amount. The second is to align the apron vertices exactly where the two material types meet. The former method relies on some priority that the sim uses for materials, as it seems at least for me that asphalt will always overlay concrete and hid it. Or maybe it's just the order in which I draw aprons in ADE. The latter method overcomes the "hiding" issue, but if the vertices aren't exactly aligned, a gap is created and the underlying layer (airport background) shows through in the sim.
Now here's one further question. If aprons are overlapped, does that impact the GP offset needed in P3d4? I don't see why it would, but I just thought that I would ask in case anyone had seen problems with overlapping aprons.
Now here's one further question. If aprons are overlapped, does that impact the GP offset needed in P3d4? I don't see why it would, but I just thought that I would ask in case anyone had seen problems with overlapping aprons.