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MSFS20 P3Dv4 Photoreal to MSFS2020

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235
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belgium
Hi everyone,
I've been looking for a solution for my PhotoReal for a few days now.
I also searched for FS Developer, but couldn't find anything right away.

I created a PhotoReal.BGL for P3Dv4.
It was created with SBuilderX and Virtual Earth Satellite.
I've uploaded it to P3Dv4.
Can I convert it to MSFS2020?
Greetings
Peter
 
Hi everyone,
I've been looking for a solution for my PhotoReal for a few days now.
I also searched for FS Developer, but couldn't find anything right away.

I created a PhotoReal.BGL for P3Dv4.
It was created with SBuilderX and Virtual Earth Satellite.
I've uploaded it to P3Dv4.
Can I convert it to MSFS2020?
Greetings
Peter

Hi Peter:

I have not yet tested a P3Dv4 SDK format scenery in MSFS 2020, but I have had success displaying FSX SDK format scenery in MSFS 2020:

https://www.fsdeveloper.com/forum/threads/using-fsx-object-libraries-in-msfs.455643/

https://www.fsdeveloper.com/forum/threads/draw-order-of-gps.460365/#post-936480


You may need to create small exclude Polygons for superimposed default MSFS 2020 objects to allow underlying FSX objects to be seen.


[EDITED]

By default MSFS' aerial imagery and 'land class' textures display with MSFS' own 'Autogen' rendered according to local XML "Biome" files.


If needed, FSX CVX vector BGLs can be processed to extract their data via Patrick Germain's CvxExtractor as ESRI SHP files.

These ESRI SHP files can be imported to MSFS SDK DevMode Scenery Editor as 'primitive' Polygons and assigned MSFS Property "Attributes".


We can also make / place aerial imagery G-Polys and/or custom land class textures ...at a minimum of a very high Zoom level-21 resolution.


SBuilderX has limited access to aerial imagery via tile servers at a 'true' Zoom level-21 resolution required for priority display over MSFS default.

But, SBuilderX downloaded tiles can be up-sampled / converted to Zoom level-21, 1-piece source GeoTIFFs ...via graphics applications / utilities.


SASPlanet can access and internally up-sample aerial imagery tiles, then output the tiles ...merged into Zoom level-21, 1-piece source GeoTIFFs.

[END_EDIT]


Feel free to inquire further if you are considering this task.


Which FSX / P3D scenery project are you considering for conversion ? :scratchch

GaryGB
 
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If I read the OP correctly he wants to convert a resample made photoreal BGL. As far as I know that is not easily possible. Also since MSFS already has photoreal scenery it might not even be needed.
 
Indeed, the default MSFS aerial imagery looks quite good and is already at Zoom level-21 (~64X max resolution of FSX default LC textures ! ;))

So, as Arno points out, we may not need to substitute our own aerial imagery as draped custom photo-real LC terrain textures very often.


If we did need / want to replace a custom photo-real aerial imagery BGL from FSX / P3D SDK scenery, a MSFS SDK "CGL" version can be made.


MSFS also has access to very high Zoom level-21 resolution MSFS 'default' PBR textures for RWYs, Aprons, TWYs, ground markings etc.

If we make custom textures for such objects, we can do so as "Projected Mesh" merged with MSFS' default terrain ...or as 3D model G-Polys.


FYI: FSX 3D G-Polys in FSX SDK XtoMDL- but not SCASM / ASM- format do display at run time in MSFS 2020 (I have yet to test this in 2024).

AFAIK, theoretically they can be textured with mapped Materials at up to Zoom level-27 (~4096X max resolution of FSX default LC textures ! :yikes:).


However, I have not yet personally tested this Zoom level in MSFS with a native format glTF 3D model G-Poly. :duck:


What do you think, Arno... is MCX able to handle a glTF 3D model G-Poly textured with Materials at this 'insane' Zoom level of resolution ? :scratchch

GaryGB
 
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