<Gauge Name="LSO_USN" Version="1.0">
<Image Name="Backdrop.bmp"/>
<Element>
<Position X="47" Y="9"/>
<Visible> (L:GS_Deviation, number) 1.0 > (L:IsFlashTime, bool) 1 == && (L:LSO_USN_Counter,number) 6 < and </Visible>
<Image Name="waveoff 2.bmp"/>
</Element>
<Element>
<Position X="47" Y="7"/>
<Visible> (L:GS_Deviation, number) 1.0 > (L:IsFlashTime, bool) 1 == && (L:LSO_USN_Counter,number) 5 > and </Visible>
<Image Name="waveoff 1.bmp"/>
</Element>
<Element>
<Position X="23" Y="66"/>
<Visible> -0.5 0.509 (L:GS_Deviation, number) rng (L:IsFlashTime, bool) 1 == && -1 1 (L:CentreLine_Deviation, number) rng (L:IsFlashTime, bool) 0 == && || </Visible>
<Image Name="Roger_OK.bmp"/>
</Element>
<Element>
<Position X="55" Y="97"/>
<Visible> (L:GS_Deviation, number) -0.5 < (L:IsFlashTime, bool) 1 == && </Visible>
<Image Name="Low_climb.bmp"/>
</Element>
<Element>
<Position X="47" Y="7"/>
<Visible> 0.51 1.0 (L:GS_Deviation, number) rng (L:IsFlashTime, bool) 1 == && </Visible>
<Image Name="High_descend.bmp"/>
</Element>
<Element>
<Position X="50" Y="7"/>
<Visible>(L:CentreLine_Deviation, number) 1 > (L:IsFlashTime, bool) 0 == &&</Visible>
<Image Name="Tighten_turn.bmp"/>
</Element>
<Element>
<Position X="156" Y="52"/>
<Image Name="Body.bmp"/>
</Element>
<Element>
<Select>
<Value>
(L:GS_Deviation, number) 1.0 > (L:IsFlashTime, bool) 1 == and
if{ (L:LSO_USN_Counter,number) 9 <
if{ (L:LSO_USN_Counter,number) ++ (>L:LSO_USN_Counter,number) }
els{ 0 (>L:LSO_USN_Counter,number) } }
</Value>
</Select>
</Element>
</Gauge>