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PBR Texture looks green/too dark

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32
Country
switzerland
I tried to texture my object using a PBR texture. I don't really have any experience with PBR so I'm not sure if I'm doing this correct.
I'll try to explain...

So I downloaded a concrete texture, the folder comes like this:

2020-11-29 17_34_58-1_concrete paving outdoor damaged texture-seamless_hr.png


As far as I could figure it out I need the DIFF, NORM and AO file.
In my object i have the following textures (only the selected are used in this case):

2020-11-29 17_36_12-Textureimages.png


I got everything setup in blender with MSFS Standard material and included all the textures. In blender it works correct and looks as I would expect it to.

2020-11-29 17_35_29-Microsoft Flight Simulator - 1.11.6.0.png


Here's how it looks in blender note that it's a bit too bright because i already tried to make the diffuse image brighter in photoshop because it was very dark in the sim but this did not really help I have no idea how to make it brighter.

2020-11-29 17_42_02-Blender.png


I tried the whole day to figure it out how to make the texture brighter in the sim... And also it looks very green in the sim which it doesn't in blender.


20201129175102_1.jpg


Hope my explanation makes sense... Thank you for your help!
 
Thank you so much! That's it :cool:

What does that have to do with the textures? I'm trying to understand why it changed the look in the sim but in blender it looks the same...

20201129215445_1.jpg


It looks a lot better now and I can finally continue and make the rest PBR too. Thank you very much!
 
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