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I tried to texture my object using a PBR texture. I don't really have any experience with PBR so I'm not sure if I'm doing this correct.
I'll try to explain...
So I downloaded a concrete texture, the folder comes like this:
As far as I could figure it out I need the DIFF, NORM and AO file.
In my object i have the following textures (only the selected are used in this case):
I got everything setup in blender with MSFS Standard material and included all the textures. In blender it works correct and looks as I would expect it to.
Here's how it looks in blender note that it's a bit too bright because i already tried to make the diffuse image brighter in photoshop because it was very dark in the sim but this did not really help I have no idea how to make it brighter.
I tried the whole day to figure it out how to make the texture brighter in the sim... And also it looks very green in the sim which it doesn't in blender.
Hope my explanation makes sense... Thank you for your help!
I'll try to explain...
So I downloaded a concrete texture, the folder comes like this:
As far as I could figure it out I need the DIFF, NORM and AO file.
In my object i have the following textures (only the selected are used in this case):
I got everything setup in blender with MSFS Standard material and included all the textures. In blender it works correct and looks as I would expect it to.
Here's how it looks in blender note that it's a bit too bright because i already tried to make the diffuse image brighter in photoshop because it was very dark in the sim but this did not really help I have no idea how to make it brighter.
I tried the whole day to figure it out how to make the texture brighter in the sim... And also it looks very green in the sim which it doesn't in blender.
Hope my explanation makes sense... Thank you for your help!
