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Placing effect.fx without an object

Hello all :)

I want to add some dynamic light.fx without attaching it on an object. Can someone help how to do that?

Thanks in advance,
Holger
 

Christian Bahr

Resource contributor
If that should be for the FSX or P3D, then you can use this template:

<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">

<SceneryObject lat="51.404990" lon="6.939339" alt="4" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL"><Effect effectName="fx_mh_light_lande_t_cntrl" /></SceneryObject>

</FSData>
You have to change the things marked in red so that the light is in the correct place.
 

Attachments

  • fx_effect_placement.zip
    465 bytes · Views: 35
Thanks Christian,

yes it is for P3D, sorry forget to mentioned it. Will give it a try :)

Any idea how I can get coordinates for the effect?
And how can I compile that xml file to an bgl file?

Thanks again!!


Best regards,
Holger
 
Last edited:
Any help how to compile an xml file which only includes effect placements would be very appreciated :)

I have now idea how to do that. Until now I always attached thar affects at an bgl file and placed it with simdirector.
 

Christian Bahr

Resource contributor
Hi Holger.

If you have installed the P3D SDK, you can navigate to this folder and copy your XML file there: ...\Prepar3D v5 SDK 5.0.31.35253\World\Scenery

p3d_sdk_bglcomp.jpg


Then drag your XML file onto the bglcomp.exe file and you will receive a BGL file :)

If it has to go quickly and I need coordinates, then I do it in Google Maps. To do this, click on the map with the left mouse button on the point where the effect should appear and the coordinates in the decimal system appear at the bottom:

google_maps_koordinaten.jpg



If you now click on these coordinates, they will appear on the left side of the browser ...

google_maps_koordinaten_copy_paste.jpg


... from there they can easily be copied ;-)
 
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