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Placing Objects Basics

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Hi anyone.
I started following the step-by-step basic tutorials on FSDS v3 (the 'green watertower' tutorial) and I run in the firsr problem: At some point after making that tower the tutorial reads (more or less): 'load the FS9 default airport (seattle-tacoma) and choose rwy 24; your tower will be on the right side of the runway"

problems:
First of all, there isn't any rwy 24 @ Seattle-Tacome, only two runways 34.
Assuming that the tutorial meant rwy 34, I went there but there wasn't any watertower there.

Wich made me curious about the topic 'how to place scenery objects in a geographical location': I tried a bunch of keywords on the help files, but I couldn't find anything about it (I know, I'm not so good at keyword searching)

So my first question is: 'How do I place i a specified geographical location the objects I make with FSDS'?

Thanks.
(PS: I have a similar problem with Gmax and of course there is a similar port on the Gmax forum)
 
One way to do it is to use a saved flight from your sim to set the co-ordinates at which to place the object. This assumes that you are saving your object to a scenery bgl file. One of the problems with this approach is that you have no obvious control over the heading of your object. By default it will face North. Theway to get over this is to use the Transform Menu and rotate the object to the heading you need.

To be honest, however, it is not the best way to do things. You can save your object as a mdl file and then add it to a library. Once it is in a Library then you can place it using different scenery tools where you want, how you want and as many times as you want. Arno has a tool on this site called Library Creator XML that can make mdl files into scenery libraries.
 
You can also go to File...Project Properties, enter (or use the default) latitude longitude, and elevation. Click the "OK" box then go to File...Create FS Object, choose scenery, then BGL, put the file in whichever scenery folder you've created, and you open flightsim and take look. BTW, don't forget to make sure your textures are in whichever texture folder you're using.

I'm with scruffyduck, though. I generally make .mdl files out of the objects then use them wherever I need them

Jim
 
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