Hi Gary,
I have the payware version of Google Sketchup. I didn't create the models - I got them from the 3D Warehouse. Do I still have to do the File > Geo-Location process, or do the people that make the models usually do that when they upload them to the 3D Warehouse?
Although many authors of 3D Warehouse models do Geo-locate, one should always check whether that info is intact and correct:
Sketchup Menu >
Window >
Model Info >
Geo-location
If the Geo-location info is missing or incorrect, edit it, being certain to fill in all fields via:
Sketchup Menu > Window > Model Info > Geo-location >
Advanced Settings >
Set Manual Location...
While more recently Trimble, as the new owner of Sketchup after it was sold by Google, has improved the quality of the Geo-location data source, you may wish to instead substitute 3D model Geographic location data from Google Earth or from SBuilderX' work-space using the tile server imagery background Map feature in SBuilderX.
NOTE: 3D models created in earlier Sketchup versions, defaulted to original
@last developer headquarters in Boulder CO before they sold to Google; thus one must always verify if a Geo-location is correct.
When a Geo-located 3D model
*.KMZ is imported to MCX, one can use that internal Geographic info via:
MCX Toolbar Icon #5 >
Object Placement > verify / edit Misc. info >
click: [
Add ] button; close dialog
I have the SDK, but when I set it in MCX, it still recognizes the Simulator as "FSX." Is that normal?
Regards,
Kevin Davis
Are you referring to MCX' default export scenery setting being FSX in this pick list ?
MCX Menu > Export Scenery > Save As Type:
FSX BGL file (*.bgl)
If so, and you have previously installed the P3Dv3.x and/or P3Dv5.x SDK, you can change the FS "Preferred Version" setting in MCX to P3D via:
MCX Menu > Options > FS related settings >
Preferred FSVersion >
click: pick-list pull-down arrow >
P3D
GaryGB