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Possible Exploded Objects solution

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unitedstates
This may be a red herring but...

I've been playing with FSDSv3 for several days now - bringing old FSDSv2 objects in and outputting to EZ Scenery objects.

I experienced the exploded objects problem mentioned in several messages on many, but not all, of my objects. (Objects exploded when adding to scenery and requiring a FS9 reboot to display correctly.)

I found that on these objects, I had a part that was slightly below ground level (a negative y value). By simply moving these parts up, objects came into FS9 correctly. This did NOT work on animated objects however - they still require a FS9 reboot.

Not sure if this is the real culprit - but it did help my objects to display correctly the first time.

Hope this helps someone!

:<Ron>

:<Ron>
 
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