This may be a red herring but...
I've been playing with FSDSv3 for several days now - bringing old FSDSv2 objects in and outputting to EZ Scenery objects.
I experienced the exploded objects problem mentioned in several messages on many, but not all, of my objects. (Objects exploded when adding to scenery and requiring a FS9 reboot to display correctly.)
I found that on these objects, I had a part that was slightly below ground level (a negative y value). By simply moving these parts up, objects came into FS9 correctly. This did NOT work on animated objects however - they still require a FS9 reboot.
Not sure if this is the real culprit - but it did help my objects to display correctly the first time.
Hope this helps someone!
:<Ron>
:<Ron>
I've been playing with FSDSv3 for several days now - bringing old FSDSv2 objects in and outputting to EZ Scenery objects.
I experienced the exploded objects problem mentioned in several messages on many, but not all, of my objects. (Objects exploded when adding to scenery and requiring a FS9 reboot to display correctly.)
I found that on these objects, I had a part that was slightly below ground level (a negative y value). By simply moving these parts up, objects came into FS9 correctly. This did NOT work on animated objects however - they still require a FS9 reboot.
Not sure if this is the real culprit - but it did help my objects to display correctly the first time.
Hope this helps someone!
:<Ron>
:<Ron>
