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Hi all,
hello Arno,
I guess this one has to be for Arno anyway, so I can take the opportunity to say "thank you" for your enthusiastic dedication and the helpful tools. And btw: I've been a secret admirer of your brains over years, Arno
Now I'm in the process of converting a old custom FS9 scenery using MCX. Most issues are about missing attached effects, I hope to solve these with the help of reading more from others who experienced that... But I repeatedly stumbled upon probable bugs in the program in the last days, having program crashes or non-working models. So, as a result, I'm very insecure now regarding the details of all my MCX conversions ...
What am I doing: I drag the old (FS) model to the MCX Window, create a new GUID and check "everything" regarding the objects properties (GUID, texture format, LOD etc). Then I export to different formats, one of which should make sense for archiving (and probably editing again in a few years) the models. Using MCX as the neutral basis, and creating different "entities" (FS9, FSX, 3ds, x-file etc.) from MCX, I expect to get fully similar and working models for both worlds as well as an editable model for the archive.
Most conversions seem to be fine. I say "seem to be", because I know only a few possibilities of checking (i.e. opening in MCX again and checking visibility in FSX). And the following makes me insecure about my results:
With some models I run into different bad issues like
I zipped some of the files (together with the relevant textures etc) for your examination. It's FS9 versions (working) together with the FSX conversion bringing up issues, some x-files etc (chosen arbitrarily). I hope you can find the error or guide me what I'm doing wrong.
Thank you very much,
regards
Mick
hello Arno,
I guess this one has to be for Arno anyway, so I can take the opportunity to say "thank you" for your enthusiastic dedication and the helpful tools. And btw: I've been a secret admirer of your brains over years, Arno
Now I'm in the process of converting a old custom FS9 scenery using MCX. Most issues are about missing attached effects, I hope to solve these with the help of reading more from others who experienced that... But I repeatedly stumbled upon probable bugs in the program in the last days, having program crashes or non-working models. So, as a result, I'm very insecure now regarding the details of all my MCX conversions ...
What am I doing: I drag the old (FS) model to the MCX Window, create a new GUID and check "everything" regarding the objects properties (GUID, texture format, LOD etc). Then I export to different formats, one of which should make sense for archiving (and probably editing again in a few years) the models. Using MCX as the neutral basis, and creating different "entities" (FS9, FSX, 3ds, x-file etc.) from MCX, I expect to get fully similar and working models for both worlds as well as an editable model for the archive.
Most conversions seem to be fine. I say "seem to be", because I know only a few possibilities of checking (i.e. opening in MCX again and checking visibility in FSX). And the following makes me insecure about my results:
With some models I run into different bad issues like
- MCX crashes completely when dragging the conversion result to the window
- exported files have a size of 0
- Exported model can't be re-loaded ("Unsupported RIFF section: @?" in the EventLog)
- Exported model can't be re-loaded (EMPTY EventLog, no error shown)
- LibraryCreator detects the FSX-Model as FS9 and doesn't want to let me "mix" objects in the library
I zipped some of the files (together with the relevant textures etc) for your examination. It's FS9 versions (working) together with the FSX conversion bringing up issues, some x-files etc (chosen arbitrarily). I hope you can find the error or guide me what I'm doing wrong.
Thank you very much,
regards
Mick







