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Problem creating texture

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unitedstates
OK, I'm the dumbest of all dummies so. I work with GMAX but I have trouble with textures. I can get them applied but they are no where as sharp and clear as the originals. (PhotoPaint) What is the trick to make a good texture with decent resolution starting from scratch and not use a gig of memory doing it?
 
it's according to the object It could need a 512, 1012 or 2024 size texture even, though working with 1012 textures are enough. dxt format dxt1, dxt1 with alpha if the object have full opaque or full transparent áreas. if it had gradients of transparencies it would need a dxt3 or dxt5 format. and you can save to dxt3 or dxt5 aswell. dxt5 is more quality as can be seen by numbers. and don't worry all about here have had the same feeling about Gmax
 
it's according to the object It could need a 512, 1012 or 2024 size texture even, though working with 1012 textures are enough.

256, 512, 1024, 2048

Hi Dick:

In addition to showing (what IMHO are...) corrected examples for the texture sizes listed above by Tejal, are you also alluding to a need for use of textures in "Powers of 2" format to minimize blurring when displayed within GMAX / 3DSMAX (or Sketchup, Blender etc. ?) ...as well as optimizing for performance by using "Powers of 2" texture format when (after) compiled and displayed in FS at run time ? :scratchch

http://www.katsbits.com/tutorials/textures/make-better-textures-correct-size-and-power-of-two.php

http://www.fsdeveloper.com/forum/threads/1024xnot_1024.427763/#post-652300

http://www.fsdeveloper.com/forum/threads/applying-textures-from-a-texture-sheet.426623/#post-642874



Thanks for any clarification on whether this might also be important in one's 3D modeling session with source files as well as after compilation when displayed within FS. ;)

GaryGB
 
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