Hi Frank:
Remembering I do not use this workflow- and am thus not experienced with the tools- I can only make "educated guesses".
I found this info on Google:
https://www.google.com/search?q=Ear...sGwgcHMC4yLjkuMcgHOoAIAA&sclient=gws-wiz-serp
I am hesitant to install the GEDOT software on my own computer until I have been able to allocate time to studying it ...first.
So, I do not have this GEDOT software installed yet, such that I can follow along step-by-step on my own computer.
Additionally, I do not yet use Blender, as I currently find Sketchup a preferable application for my current development activities.
However, GEDOT looks interesting as a way to process various data sets (not necessarily derived via Google) into MSFS scenery.
What I read about- and what I have time to personally test- may not always allow for extensive insight until tinkered with a while.
This web page seems to offer some explanation of a
EARTH2MSFS workflow parallel to that of Alex with GEDOT:
https://www.demoken.com/2024/08/15/import-3d-data-from-google-maps-with-earht2msfs/
[
EDITED]
Notice on that web page linked immediately above:
"3-
Google Earth Decoder Tool", that text is a hyperlink to Google Drive and a "Release" ZIP I have cited previously:
https://drive.google.com/file/d/18zdIjLbRgM5Ce1PtFPKYn-bCfOZcpPAO/view
When I search Google as seen here:
https://www.google.com/search?q=Ear...JIHAKAHI7IHALgHAMIHAMgHAIAIAQ&sclient=gws-wiz
...I find as one of the returns, this linked info by thalixte (Alex Marko):
https://flightsim.to/addon/39900/gogole-earth-decoder-update
"
Google Earth Decoder update
Google Earth tiles evolve, and it is now necessary to ensure that the data retrieved are the latest ones (even in some rare case, the latest data can remove some existing tiles). When you use the Google Earth decoder tool, the tiles retrieved are not necessarily the last ones available on Google servers. To fix it, i created a fork of the GoogleMapsTools.dll used by the Google Earth Decoder tool, that ensure you to retrieve the last version of the Google Earth tiles."
...and:
"
Google Earth Decoder update
Description:
For those who create scenery addons based on MSFS Google Earth tiles, there is a fantastic tool called
Google Earth Decoder Tool, created by
Johanex111.
The problem here is that this tool has no Github repository, and is not maintained anymore by its author.
Google Earth tiles evolve, and it is now necessary to ensure that the data retrieved are the latest ones (even in some rare case, the latest data can remove some existing tiles).
When you use the Google Earth decoder tool, the tiles retrieved are not necessarily the last ones available on Google servers.
To fix it, i created a fork of the GoogleMapsTools.dll used by the Google Earth Decoder tool, that ensure you to retrieve the last version of the Google Earth tiles.
I used it, for instance, for my
Antwerpen scenery, to retrieve the correct tiles for the center of the city (because the original Google Earth Decoder dll retrieved older tiles that did not contain photogrammetry data).
Installation:
Install Google Earth Decoder. Download the archive in the main file, then extract Common.dll and GoogleMapsTools.dll to the Google Earth Decoder folder (the folder containing Earth2MsfsWPF.exe). Make sure to backup first the oldest dll, in case the last version of the Google Earth data remove the tiles you want to download (it is a very rare case, but it is possible)."
[
END_EDIT]
I hope this info may help a bit more.
GaryGB