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No, cat is not a tool to animate an object but to assign conditions when the animation should show and when not - that's an important difference.
You should have made an animation in GMax that is looped. When you export it and place it in your scenery it plays endlessly as a loop. This isn't intended, of course, but it shows that the animation is OK.
Now you run cat and tell the animation that it should only play when NAV1 is set to 112.00. When the frequency is set back to another freq the reverse animation is played.
That's "all" cat does.
You should have made an animation in GMax that is looped. When you export it and place it in your scenery it plays endlessly as a loop. This isn't intended, of course, but it shows that the animation is OK.
Now you run cat and tell the animation that it should only play when NAV1 is set to 112.00. When the frequency is set back to another freq the reverse animation is played.
That's "all" cat does.