- Messages
- 777
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All I wanted to do was add fuel trucks to the default FSXA KABQ.
I new I was in trouble when I opened the default KABQ in ADE, updated to 1.61.5238, and saw all of those little black boxes.
Without making any changes I compiled the airport and added the .bgl files to Addon Scenery\scenery.
Sure enough, I visit ABQ and all of the custom default airport buildings are gone.
[soapbox mode]
ADE is a great tool and I deeply appreciate all that has gone into it to get what we are freely given today.
That being said, I can't believe that after all of this time, with everything that has been added to ADE like the Ground Poly tool etc., that simple SDK compliant xml object placement code gets stripped out when opening an airport from a .bgl, default or not.
Why do all objects have to be recognized by the LOM before ADE passes them through to the compiler?
The compiler doesn't give a rat's ass if the objects are default or not, or if they even exist.
It seems to me like ADE has to make an extra step to verify an objects existence in LOM. Why not eliminate that check?
[/soapbox mode]
Jon, if you could give this some attention I will be eternally thankful.
cheers,
Lane
I new I was in trouble when I opened the default KABQ in ADE, updated to 1.61.5238, and saw all of those little black boxes.
Without making any changes I compiled the airport and added the .bgl files to Addon Scenery\scenery.
Sure enough, I visit ABQ and all of the custom default airport buildings are gone.
[soapbox mode]
ADE is a great tool and I deeply appreciate all that has gone into it to get what we are freely given today.
That being said, I can't believe that after all of this time, with everything that has been added to ADE like the Ground Poly tool etc., that simple SDK compliant xml object placement code gets stripped out when opening an airport from a .bgl, default or not.
Why do all objects have to be recognized by the LOM before ADE passes them through to the compiler?
The compiler doesn't give a rat's ass if the objects are default or not, or if they even exist.
It seems to me like ADE has to make an extra step to verify an objects existence in LOM. Why not eliminate that check?
[/soapbox mode]
Jon, if you could give this some attention I will be eternally thankful.
cheers,
Lane