Angelus1971
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Hi
I'm using your latest build, Max 2012 and the Prepar3D SDK (with patch).
I'm having trouble with modelconverterx and it not recognising the rotation of certain textures.
I've attached snapshots of the examples - Max View 1 and 2 are what should happen and MCX1 and 2 is what MCX is reporting.
Can you have a look and see why it is ignoring the UVW rotation element of the texture please, FSX works with it ok.
And can I request an addition of being able to move the rotation point so that we can see the end of the model when it is a large model.
Thanks
I'm using your latest build, Max 2012 and the Prepar3D SDK (with patch).
I'm having trouble with modelconverterx and it not recognising the rotation of certain textures.
I've attached snapshots of the examples - Max View 1 and 2 are what should happen and MCX1 and 2 is what MCX is reporting.
Can you have a look and see why it is ignoring the UVW rotation element of the texture please, FSX works with it ok.
And can I request an addition of being able to move the rotation point so that we can see the end of the model when it is a large model.
Thanks
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