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FSX Prop feather

Messages
96
Country
france
Hi guys I'm back with a question:
I would like feathered propellers, but here is what happens:
[MEDIA = youtube] 4UHv09gsDEQ [/ MEDIA]
the choker meets in place, but returns soon.
Does anyone know the solution to this problem?

I use the animation: "lever_prop_feather: n"

My aircraft.cfg:
[propeller]
thrust_scalar= 1 //Propeller thrust scalar
propeller_type=0
propeller_diameter= 11.2
propeller_blades= 4
propeller_moi= 100 //20
beta_max=30 //50
beta_min=5.5 //6 //12
min_gov_rpm=25309.000
prop_tc=0.004
gear_reduction_ratio=24.7272
fixed_pitch_beta=0.000
low_speed_theory_limit=80
prop_sync_available=1
prop_deice_available=1
prop_feathering_available=1
prop_auto_feathering_available=0
min_rpm_for_feather=300.000
beta_feather=88.500
power_absorbed_cf=0.9

defeathering_accumulators_available=0
prop_reverse_available= 1
minimum_on_ground_beta= 0.0 //6 //12
minimum_reverse_beta= -14 //6
feathering_switches=1
auto_ignition= 1


Parick
 
Last edited:
lever_prop_feather: n is not a valid tag name. The valid ones are lever_prop_feather0 and lever_prop_feather1
 
Thank you tgibson
But i use lever_prop_feather:0 and 1 and 2 and 3 because there is 4 propeller
the part of my modeldef.cfg
<Animation name="lever_prop_feather0" guid="45888f2a-985f-4e22-80c1-a9d6865a34ae" length="100" type="Sim" typeParam2="lever_prop_feather0" typeParam="AutoPlay" />
<Animation name="lever_prop_feather1" guid="b535d169-3cb3-466f-a3af-dc7e06a029d5" length="100" type="Sim" typeParam2="lever_prop_feather1" typeParam="AutoPlay" />
<Animation name="lever_prop_feather2" guid="96b7968a-330a-4526-85c4-d56339929486" length="100" type="Sim" typeParam2="lever_prop_feather2" typeParam="AutoPlay" />
<Animation name="lever_prop_feather3" guid="c43cce91-7226-429a-9bd0-d285ee1718f9" length="100" type="Sim" typeParam2="lever_prop_feather3" typeParam="AutoPlay"

<PartInfo>
<Name>lever_prop_feather0</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(A:Prop feather switch:1,bool) 100 *
</Code>
<Lag>50</Lag>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<TooltipID>TOOLTIPTEXT_PROP_FEATHER_SWITCH_1</TooltipID>
<EventID>TOGGLE_FEATHER_SWITCH_1</EventID>
</MouseRect>
</PartInfo>

<PartInfo>
<Name>lever_prop_feather1</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(A:Prop feather switch:2,bool) 100 *
</Code>
<Lag>50</Lag>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<TooltipID>TOOLTIPTEXT_PROP_FEATHER_SWITCH_2</TooltipID>
<EventID>TOGGLE_FEATHER_SWITCH_2</EventID>
</MouseRect>
</PartInfo>

<PartInfo>
<Name>lever_prop_feather2</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(A:Prop feather switch:3,bool) 100 *
</Code>
<Lag>50</Lag>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<TooltipID>TOOLTIPTEXT_PROP_FEATHER_SWITCH_3</TooltipID>
<EventID>TOGGLE_FEATHER_SWITCH_3</EventID>
</MouseRect>
</PartInfo>

<PartInfo>
<Name>lever_prop_feather3</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(A:Prop feather switch:4,bool) 100 *
</Code>
<Lag>50</Lag>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<TooltipID>TOOLTIPTEXT_PROP_FEATHER_SWITCH_4</TooltipID>
<EventID>TOGGLE_FEATHER_SWITCH_4</EventID>
</MouseRect>
</PartInfo>

in Gmax the animation is over 100 in length of time and in FSX the pusher plunges and comes back immediately

Best regards
 
Try this one. Note that you have to set the prop blades (prop lever position) to their feathering angle first.

Code:
<PartInfo>
<Name>breguet_prop_feather1</Name>
<AnimLength>100</AnimLength>    <!-- 0=OUT (UNFEATHERED) 100=IN (FEATHERED) -->
<Animation>
<Parameter>
<Code>(A:General eng propeller lever position:1, part) 0.0 &lt; if{ 100 } els{ 0 }</Code>
<Lag>200</Lag>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<TooltipText>
Prop 1 Feather Button (%((A:General eng propeller lever position:1, part) 0.0 &lt;)%{if}PULL TO UNFEATHER%{else}PUSH TO FEATHER%{end})
</TooltipText>
<CallbackCode>(>K:TOGGLE_FEATHER_SWITCH_1)</CallbackCode>
</MouseRect>
</PartInfo>
 
Thank you mjahn for your help
I tried, but it doesn't work!!

The problem is that the propeller pitch control lever is general for the 4 propellers on this plane. This is a technical feature of the Bréguet 941 S. the 4 propellers are mechanically linked together (by a clutch system), and in the event of an engine failure, it is the 3 other engines that drive it. Feathering is only used in the event of a mechanical break or failure of the automatic pitch control system

In automatic the propeller pitch varies according to the turn. This means that the rudder also varies the pitch of the propellers !!! It was really a very special plane !!!

I continue my research
Capture.JPG
 
Hello everyone
The solution was here: https: //www.fsdeveloper.com/forum/threads/prop-feathering.436888/page-2 and it works
However! I did a search on fsdevelopper, without result.
The answer appeared by doing a google search which immediately sent me to the forum.
Thank you again for your help.
capture.jpg
 
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