Hi Richard,
Although I've succeeded in exporting what was a year 2000-vintage model (made in Aircraft Factory 99 and Aircraft Animator) to FSX, this is only step 1 of the process. The original model had some flaws, and bringing it into FSX only accentuates what might have been acceptable in the early 2000s. So, at least the model
does open and fly in FSX, and it does have all the original animations. In the original model, the aileron connecting rods/struts were not animated, and this looked odd when you moved the ailerons, with the rods protruding through the canvas!
So, to make this a semi-decent model in FSX, here are the issues that still need fixing outside of MCX:
Flight Dynamics:
1) Contact points are incorrect - floatplane sits too low in the water
2) The aircraft.cfg and AIR file were borrowed from a F4U1A Corsair — so this needs checking and probable tweaking.
Model:
3) No VC. A rough one was in the original model (just painted gauges), but this does not convert to FSX. I'm not able to create one, so a 2D panel will have to do.
4) 2D panel is from a 4FU Corsair with 1940s gauges inconsistent with this 1920s model (gunsight and flap levers)
5) In original, the aileron connecting rods are not animated - only one can be animated in MCX, the other is part of a group that cannot be separated to modify, so looks like a gmax project.
6) Navigation lights on top wing are in wrong position, one is "buried" inside the wing, the other is "floating" in air
7) Large hole in rear fuselage adjoining rudder
8) Rudder axis is not aligned correctly - overlaps the elevators when it pivots
9) Aileron axis are not aligned properly with wings, especially the top left one
10) What appears to be a copper exhaust pipe tube is partially invisible, as it is not textured on both sides (ie the inside).
Texture mapping on MDL:
11) Inconsistent texture mapping of parts - some struts have a material texture, some only a color
12) Misaligned texture mapping - fuselage texture is not equal on both sides, resulting in a white stripe on top of the front fuselage, misaligned float textures etc.
13) Misaligned texture mapping - blue stripe (overlap from the fill-in color on the texture sheet) on lower leading edge of right-hand lower wing, and front tip of float. Later repaints (eg. by Mick Morrissey) replicate these faults as they still use the same texture template and positioning.
It would be great to have someone redo a 2D panel with appropriate gauges for the era, and also someone to take a look at the flight dynamics. If anyone is interested in collaborating on this project, please let me know.
Paul