Vitus
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Hello folks,
What would you say is a proper way to simulate a more realistic tailwheel? I am so annoyed by FSX/P3Ds tendency to set the steering angle to 0 as soon as the aircraft comes to a stop, but looking through the table of variables, none of the Steering variables are settable. What's a proficient way to get the wheel behave more accurately?
My first thought would be to use a custom variable for the animation itself and calculate the steering angle manually. But how can I tell the sim to take that deflection into consideration when the ship starts moving again? Apply a torque on the vertical axis?
Cheers,
Vitus
What would you say is a proper way to simulate a more realistic tailwheel? I am so annoyed by FSX/P3Ds tendency to set the steering angle to 0 as soon as the aircraft comes to a stop, but looking through the table of variables, none of the Steering variables are settable. What's a proficient way to get the wheel behave more accurately?
My first thought would be to use a custom variable for the animation itself and calculate the steering angle manually. But how can I tell the sim to take that deflection into consideration when the ship starts moving again? Apply a torque on the vertical axis?
Cheers,
Vitus


