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Puddles

Thanks for the replies. I don't quite want my platform to behave as water, because IIUC that will make the plane bounce up into the air (if crash detection is off) or crash (if crash detection is on). I just want a spray effect.

I suspected the same and out of curiosity I tried it:

1528288991540.png


You were right, the plane drowns on that kind of platform, regardless what's underneath.
 
Hi Caleb:

The 1-time display condition is set by the Controller *.Fx parameter values.

Since you likely only want a small splash around the wheels when you roll over the puddle, you could test different Effects using SDK Special Effects Tool.

Try a few *.Fx files based on their descriptive names; Effect *.Fx files can be loaded from:

[FSX install path]\Effects\ sub-folder


NOTE:
Some Effects only show when they are 'extruded' by moving wind as a weather condition, or when the user aircraft is moving

GaryGB
 
https://www.fsdeveloper.com/forum/threads/puddles.442953/post-800832

Thanks for the replies. I don't quite want my platform to behave as water, because IIUC that will make the plane bounce up into the air (if crash detection is off) or crash (if crash detection is on). I just want a spray effect.

With some testing, a number of methods may be used to achieve a successful "water over land" puddle that a user aircraft can roll over and not sink into. ;)

https://www.fsdeveloper.com/forum/threads/blending-problem-visible-defult-texture.439584/


https://www.fsdeveloper.com/forum/threads/puddles.442953/post-800832

Thanks for the replies. I don't quite want my platform to behave as water, because IIUC that will make the plane bounce up into the air (if crash detection is off) or crash (if crash detection is on). I just want a spray effect.

Hi Caleb:

Have you tried: :scratchch

* Exporting such a MDL having a AttachPoint water platform with 'per part' "crash detection" disabled in the MDL via MCX ?

https://www.google.com/search?ei=9O......0...1c.1.64.psy-ab..0.0.0....0.mSIO15b2vjw


* A "NoCrash" XML Element parameter value in the BGLComp XML placement code ?

https://msdn.microsoft.com/en-us/library/cc526978.aspx#XMLFormat

GaryGB
 
Last edited:
I suspected the same and out of curiosity I tried it:

View attachment 42396

You were right, the plane drowns on that kind of platform, regardless what's underneath.
Yep, exactly what I thought! :)
Hi Caleb:

The 1-time display condition is set by the Controller *.Fx parameter values.

Since you likely only want a small splash around the wheels when you roll over the puddle, you could test different Effects using SDK Special Effects Tool.

Try a few *.Fx files based on their descriptive names; Effect *.Fx files can be loaded from:

[FSX install path]\Effects\ sub-folder


NOTE: Some Effects only show when they are 'extruded' by moving wind as a weather condition, or when the user aircraft is moving

GaryGB
I see. The one time splash effect is the water spray effect just made appear once using the parameter values.
With some testing, a number of methods may be used to achieve a successful "water over land" puddle that a user aircraft can roll over and not sink into. ;)

https://www.fsdeveloper.com/forum/threads/blending-problem-visible-defult-texture.439584/




Hi Caleb:

Have you tried: :scratchch

* Exporting such a MDL having a AttachPoint water platform with 'per part' "crash detection" disabled in the MDL via MCX ?

https://www.google.com/search?ei=9O......0...1c.1.64.psy-ab..0.0.0....0.mSIO15b2vjw


* A "NoCrash" XML Element parameter value in the BGLComp XML placement code ?

https://msdn.microsoft.com/en-us/library/cc526978.aspx#XMLFormat

GaryGB
Setting the MDL with crash detection disabled might be a good idea.

I will put all of the information I have found here into account and make some puddles! :)
 
Hi! I tried make puddles following this tutorial:
In MCX they are right, but in the simulator I see ¿omelets?
Any tips about what is wrong?
Thank you!!

3FtpHIX.png


kVDx6WW.png
 

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