question regarding the "timer interpolation table"

Trying my hand at the tweak to extend animations beyond 1024 frames. I'm good with the method until it gets to modifying the "timer interpolation table".

I've looked carefully at my asm files, and never find the basic code shown in the examples.

I'm attaching my leg1 files, in which I've taken the real file with the large number of frames, and just exported the first 1024 frames. I see one reference in my files to a "cached matrix"....is that the difference? I don't know how I used a "cached" matrix....
 

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hcornea

Resource contributor
My casual look

did you put _tick18 in your part label.

The correct code may not be produced if you do not.

I have only tweaked a few files for myself as the need arises, but the existing ani blocks in your files have no reference to the tick18 18Hz ani tag.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi Bob,

I think the problem is the variable driving the animation. It seems you did not use tick18, but some user defined variable. Apparently you don't get that code in that case.

What are you using to drive the animation? For scenery only tick18 will work.
 
Good catch guys...thanks. I've been doing only fsx stuff for so long I forgot about tick18. I'll try it and see.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Good to hear that Bob. Hopefully the tweaking goes well :)
 
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