Trying my hand at the tweak to extend animations beyond 1024 frames. I'm good with the method until it gets to modifying the "timer interpolation table".
I've looked carefully at my asm files, and never find the basic code shown in the examples.
I'm attaching my leg1 files, in which I've taken the real file with the large number of frames, and just exported the first 1024 frames. I see one reference in my files to a "cached matrix"....is that the difference? I don't know how I used a "cached" matrix....
I've looked carefully at my asm files, and never find the basic code shown in the examples.
I'm attaching my leg1 files, in which I've taken the real file with the large number of frames, and just exported the first 1024 frames. I see one reference in my files to a "cached matrix"....is that the difference? I don't know how I used a "cached" matrix....