Hello, Arno,
I don't want to overload you. But I am an absolute fan of you and the MCX and I want it to run well.
I also use it very often.
I have now dealt with the graphics problem in detail and have come to the conclusion that the errors, completely unintentionally, have crept in continuously with your other developments for the MCX.
I have now "scientifically" tried to approach the problem. Here, in the following, the development of the graphic errors over time:
Basis is the import of the model PMDG NGXu_BW.
1) Version: 1.4.0.0 be126281 DEV 09.11.2019
the loading of the model works fine, the display is ok. The model can be turned smoothly in all directions without any problems. Everything is OK.
2) Version: 1.4.0.0 e7c239d8 DEV 29.11.2019
The model loads correctly, display ok.
However, when turning, for the first time a jerking occurs, the model turns only hesitantly and NOT fluently.
Something must have been changed here, which hinders the graphic layout.
3) Version: 1.4.0.0 eced653f DEV 01.01.2020
Here the loading of the model still works perfectly.
4) Version: 1.4.0.0 e2643e33 DEV 09.01.2020
This is the first time that serious errors occur when loading the model. Already at the first display the "explosion effect", shortly after a "normal" positioning with lots of smoke effects, how appropriate ;-)
At the same time a completely black square is shown in the lower part of the display, exactly in the middle (blue axis). Then a program standstill with the warning: Failed to load texture: fx_2sjp.
This file has never existed before, it does not exist in the whole simulator. It is the texture file of an effect. The black square is probably the "missing" texture.
An effect that needs this file is NOT used in this model, it and the associated image file do not exist. So it can only be a file that you use for your program - the MCX.
5) Version: 1.4.0.0 2d93b15a DEV 09.07.2020
The model is fully loaded.
First of all - for me - ALL textures are found without any problems. that means also those which are NOT in the texture folder of the corresponding model but also those which are used by another - the base model. This was not the case so far (a super improvement).
You have to know that PMDG uses general and specific textures. The general ones from the base model and the specific ones from the respective model folder (with winglets, without, etc.)
After loading the model is displayed completely, correctly and the MCX crashes with the above mentioned warning about the missing fx_texture.
The screen freezes.
So far my previous findings. Unfortunately i could not go further, because of course i don't have all developer versions and so an even more exact delimitation is not possible.
But the "explosion effect" is, in my opinion, only available in versions from 2019 on, so it is not necessarily "new".
I could only extract the screenshots from a screen video, because the sequence of events is much too fast.
I hope I didn't overwhelm you with information now.
But, please forgive me, the MCX is actually a much too good "must have tool" and I wish that everything works as you planned it.
I know, you put a lot of time and effort into it and for that i want to thank you very much.
Greetings from Vienna
