Hi Dan:
AFAIK, ADE does not load externally derived data for terrain, but does so only for airport AFD and scenery library objects data.
Once the data for terrain is generated (only) within ADE, it is stored within the ADE
*.AD4 project file (...but
not in the airport XML code).
BTW: This is intended to change (only) in ADE for MSFS as MSFS SDK expands the data allowed to be stored in the airport XML code set.
However, SBuilderX will output a similar set of such BGL files as are required to exclude and replace the FS default terrain data for TVSC.
Once data for terrain is imported / edited within SBuilderX, it must be stored in a
*.SBX SBuilderX Exchange file (not a
*.SBP project file).
Be aware the SBuilderX will purge all
*.SHP files from a prior compilation session in the [SBuilderX install path]\Tools\Shapes\ subfolder
Thus, it is best to manually copy any such files as you wish to keep into another folder elsewhere after each CVX BGL compilation.
IIRC, ADE does the same thing with the folder where it places temporary working
*.SHP files used to create CVX BGLs.
You can achieve your goal by using Patrick Germain's
CvxExtractor to de compile a source CVX vector flatten BGL into ESRI
*.SHP files.
Hi folks CVXExtractor is a command-line application that allows you to export the vector data of a CVX BGL file into one of the following formats: - XML (Plain XML) - KML or KMZ - ESRI Shapes - BLN - OSM (Open StreetMap XML) Also note that original lines or polygons may be split if they cross...
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You can import (Append) the ESRI
*.SHP files into
SBuilderX, edit assigned Altitudes of the vertex points, select all, and compile a new BGL.
Hi All. Luis_Sá has completed his update of SBuilderX as Version 315. The new version address some issues with Windows 10, and is a true AnyCPU version, so both x86 and x64 operating systems are supported. Luis has rewritten several core elements to improve the speed and memory usage of the...
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A general conceptual overview is here:
To get the Airport Bounds / Background info, refer to this diagram for FS "Base Files":
https://docs.microsoft.com/en-us/pr...10)?redirectedfrom=MSDN#base-file-information
ID a [
Base File Area#] for the airport location in the diagram. (
HINT: #
0303 
)
This info correlates with [FSX / P3D install path]\Scenery\[
Base File Area#]\ sub-folders
Browse to [FSX / P3D install path]\Scenery\[
Base File Area#]\Scenery
Load DEM[
Base File Area#
.BGL] in TMFViewer > Jump to Airport Geographic Coordinates > Zoom in > Read File # on Status Bar (
3127)
CvxExtractor > Load CVX[
File#].BGL matching default APX*.BGL > Export ESRI SHP (P3Dv5 install path\Scenery\0303\scenery\
CVX3127)
The
*.SHP files = all terrain CVX data for a LOD-5 sized area surrounding that airport (
TVSC)
https://www.fsdeveloper.com/forum/threads/cvxextractor-exporting-vector-data.432918/
https://en.wikipedia.org/wiki/Canouan_Airport
For info on airport-related terrain GUIDs, see:
https://www.prepar3d.com/SDKv5/sdk/world/terrain/terrain_overview.html#The Shp2Vec Tool
https://www.prepar3d.com/SDKv5/sdk/world/terrain/terrain_overview.html#Airport Boundaries
https://www.prepar3d.com/SDKv5/sdk/world/terrain/vector_shape_properties_guids.html
PS: An example work-flow to derive default airport CVX vectors to be excluded, edited and replaced etc is here:
https://www.fsdeveloper.com/forum/t...ects-in-sbuilderx-for-katl.444877/post-817582
https://www.fsdeveloper.com/forum/t...-elevation-in-the-_cvx-bgl.446626/post-835183
Let me know if you require further assistance with this alternate work-flow via SBuilderX.
GaryGB