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What are some methods to re-use assets across a project or multiple projects? I am using Blender to Substance Painter workflow for PBR. I know in Blender you can copy mesh from one project to another. As an example say I want to make some electric meters, antennas, traffic cones, or other things that I might reuse on multiple buildings across airports... How does it work with UV unwrapping and texturing? Can I UV Unwrap these models in separate blender files and then texture them in Substance painter so that when I want to add them to a building they will keep their textures and UVs? I'm trying to think about reusing assets and not having to texture them each time. Thoughts or suggestions on the best way forward here?
Brandon
Brandon

