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Reversing Gmax animation direction

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unitedkingdom
I'd dearly like to know if it's possible to reverse the direction of the animation of parts in a Gmax AI aircraft model please?

I've built some crew steps that's made of 8 parts that are linked together to form a complex folding animation. That works fine in the direction required for the xml trigger, but I want to try a different trigger which requires the animation in the reverse direction.

I found this advice on the net:

"Well, with gMax, you can reverse the animation by clicking on the 'Time Configuration' button long the bottom right of the gMax window(it's just to the right of the frame counter textbox.) If you uncheck 'Real Time', the forward, reverse, and ping-pong options will become enabled".

Like the person who posted the question, this doesn't work for me.

Before I explore trying to change the xml trigger to change the direction, I wonder if anyone can tell me if indeed the reversal can be done automatically in Gmax and if so how please?

John
 
You can drag and drop keyframes around to reverse animations, but especially with rotation animations, this tends to mess things up a bit.
 
Those options described work only in GMax and/or Max. They have no affect whatever in the compiled FS model.
 
Thanks guys. Yes indeed, reversing the key frames just results in a mess of an animation. Using the time configuration button to access the "Real Time/Reverse" function doesn't cause any change at all in Gmax for me, never mind in the compiled model.

However, the alternative approach has worked and I have managed to reverse the animation direction in the xml trigger.
 
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