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I'd dearly like to know if it's possible to reverse the direction of the animation of parts in a Gmax AI aircraft model please?
I've built some crew steps that's made of 8 parts that are linked together to form a complex folding animation. That works fine in the direction required for the xml trigger, but I want to try a different trigger which requires the animation in the reverse direction.
I found this advice on the net:
"Well, with gMax, you can reverse the animation by clicking on the 'Time Configuration' button long the bottom right of the gMax window(it's just to the right of the frame counter textbox.) If you uncheck 'Real Time', the forward, reverse, and ping-pong options will become enabled".
Like the person who posted the question, this doesn't work for me.
Before I explore trying to change the xml trigger to change the direction, I wonder if anyone can tell me if indeed the reversal can be done automatically in Gmax and if so how please?
John
I've built some crew steps that's made of 8 parts that are linked together to form a complex folding animation. That works fine in the direction required for the xml trigger, but I want to try a different trigger which requires the animation in the reverse direction.
I found this advice on the net:
"Well, with gMax, you can reverse the animation by clicking on the 'Time Configuration' button long the bottom right of the gMax window(it's just to the right of the frame counter textbox.) If you uncheck 'Real Time', the forward, reverse, and ping-pong options will become enabled".
Like the person who posted the question, this doesn't work for me.
Before I explore trying to change the xml trigger to change the direction, I wonder if anyone can tell me if indeed the reversal can be done automatically in Gmax and if so how please?
John

