Hi Arno, thought I'd reply here again to avoid clogging up Matthius's showroom thread any further. Sceneproc is working well and compiling everything as expected, but nothing shows on my scenery. I'm troubleshooting away, trying different things, but nothing's working. As an experiment, I compiled my street lights as AGN just to see if they would show up in the annotator, and they did - every street on the scenery perfectly placed. I didn't expect to see them in the sim necessarily because they're actually library objects, but I just wanted to see if things were being laid out.
I then tried hand-placing a few trees and autogen buildings in the annotator on the same scenery, just to see if they would show up. They did not. This has not happened before. I've covered huge regions of photo-scenery with vegetation and houses etc before, and never had an issue. Photo-real does block default autogen, but one should be able to place over it in the normal manner, right? Has this ever happened before to you, or anybody else using this method?
I did also run my script, using default ag_lightpole. In FSX, they all showed up ( all 107,000 of them, at about 3fps! ) but in P3D they did not. Using my own 3D lights, neither sim showed them. FSX on my rig is default, but I have ORBX OC, LC, lights etc all running in P3D - could ORBX's vector stuff possibly block the annotator in some way?
I hope there's a simple answer to all this ( most usually there is, and it's my fault

). I'll have a run through the annotator / autogen forum to see what's there.