I need a "wind tee" - is the concept similar ? Just name the part with a specific name to get it to rotate with the wind ? Or do I need to animate the frames in my modeling software (not GMax) first ?
Also the one I am modeling sits on top of a paved circle in the middle of a grass field - I was planning on including the paved circle with the model... Is this now an official "ground poly" and I need to find and install the FS2000 compiler - to process the pavement separate from the model to insure it doesn't flicker ?
Please disregard - I'm good... I didn't catch the little note about the wind bug - you need two of the same objects to get it to rotate... I also consolidated all my shapes into a single object before export - not sure if that helped too...
No, there is not. MS/ACES had to guarantee that their export chain could not be broken as a condition of Autodesk allowing them to code an exporter to be used with GMax, since Autodesk had already made the decision to STOP licensing the SDK for GMax, and withdrawing GMax entirely.