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Blender Round edges

I have my poly hangar all sorted but I'm not really happy with the way the top edges of the front and back of the hangar meet with the roof. I'm sure that I have seen somewhere how to give the edge a rounder appearance. I've attached a screenshot so you can see what I'm on about
 

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Right click and it's towards the bottom-middle of the menu called "Shade Smooth".
If you want to smooth only the edge and not the texture itself, then you might try a modifier like Bevel or Subsurface. Bevel is probably the next thing to try if Shade Smooth does not produce the wanted results.
 
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I’ve tried both those but nothing changes. I’m wondering if it’s because the model is basically a cylinder that I cut in half? The front and back of the hangar being the top and bottom?
 
Smooth shading will change it in the final output, it is never the same looking from what I've seen. You might not notice the difference in the editor depending on your current view mode (hence Material vs. whatever), though I can usually tell in Material preview. Try Bevel I guess, not sure if those do not work. That is the standard thing to do.
 
Beautiful model. I appreciate your desire for perfection but, darn, it looks good to me!

Are you trying to fix the darker edit below the roof line in the front of the model? If you modeled the cover using the cloth simulation, you may need to increase your subdivisions. I agree with the other poster that bevel may help.
 
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