jtanabodee
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Hi Arno,
I am making ZBAA airport which is huge. I am making VGDS poles with parking label sign on the top. I export those poles with the terminal building. I use Round World Correction Tool and I have seen that those poles are not in the correct place. The first photo is where it is in Gmax and the second photo is how it looks in FSX. I did a green cross for each VGDS pole in Gmax and export it as a ground poly. It seems to me that those green crosses are in the right place but the poles exported with the terminal is not correct.
The terminal has its own coordinate which is not the center of ground poly.
How I can make this?
Do I need to place each pole to the coordinate that I can get from the green crossbar?
Another problem will comes up since each pole has the number of the parking. I don't know if we can make numbers to the models without using texture like the way airplane number on the fuselage.
I am making ZBAA airport which is huge. I am making VGDS poles with parking label sign on the top. I export those poles with the terminal building. I use Round World Correction Tool and I have seen that those poles are not in the correct place. The first photo is where it is in Gmax and the second photo is how it looks in FSX. I did a green cross for each VGDS pole in Gmax and export it as a ground poly. It seems to me that those green crosses are in the right place but the poles exported with the terminal is not correct.
The terminal has its own coordinate which is not the center of ground poly.
How I can make this?
Do I need to place each pole to the coordinate that I can get from the green crossbar?
Another problem will comes up since each pole has the number of the parking. I don't know if we can make numbers to the models without using texture like the way airplane number on the fuselage.
