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I think I'm reporting this for Alpha 11, so perhaps you've already addressed this, but....
So, when I read in KCON, I had it read in the default airport definition as a starting point, I created the project using ADE2020, and then did some work to get it consistent with the way I tend to create my airport projects (where the xml files reside, I add living world config and services stuff, I added Marketplace info, changed the content info to my default, little things like that) and started editing it in the scenery editor in MSFS.
I was going through the options for the runways and noticed that the start points were "missing". So I added them in the runway object for the runways.
Then I tried to compile the airport and it failed
Looked through the errors and it had duplicate start points.
By default, MSFS now includes the start points in the Runway definition like so
Whereas when ADE2020 wrote out the airport definition xml, it put the Runway start points as separate objects at the end of the xml.
I also found the altitude of the runways to be wayyyy off. I think maybe it's metric height in feet, IOW, instead of 103 ft it was at 30 ft or something. I didn't figure out enough information to really report it as a bug, but you might want to look at it. It might be me, too? No idea.
So, when I read in KCON, I had it read in the default airport definition as a starting point, I created the project using ADE2020, and then did some work to get it consistent with the way I tend to create my airport projects (where the xml files reside, I add living world config and services stuff, I added Marketplace info, changed the content info to my default, little things like that) and started editing it in the scenery editor in MSFS.
I was going through the options for the runways and noticed that the start points were "missing". So I added them in the runway object for the runways.
Then I tried to compile the airport and it failed
Looked through the errors and it had duplicate start points.
By default, MSFS now includes the start points in the Runway definition like so
Code:
<Runway lat="43.20655720449712" lon="-71.50119386277319" alt="103.85008193738759" heading="105.07199859619141" length="984.40997314453125" width="22.86000061035156" patternAltitude="92.90303802490234" surface="{2E0DE83F-B79A-4435-905C-DCBBEAC55C59}" transparent="FALSE" number="12" designator="NONE" primaryLanding="TRUE" primaryTakeoff="TRUE" primaryPattern="LEFT" secondaryLanding="TRUE" secondaryTakeoff="TRUE" secondaryPattern="LEFT" primaryMarkingBias="0.00000000000000" secondaryMarkingBias="0.00000000000000" groundMerging="FALSE" excludeVegetationAround="FALSE">
<RunwayDeformation alt="103.632004" ratio="0.000000" controlPointBefore="0.000000" controlPointAfter="0.000000"/>
<RunwayDeformation alt="104.241997" ratio="1.000000" controlPointBefore="0.000000" controlPointAfter="0.000000"/>
<Coloration red="148" green="154" blue="159" alpha="255" override="TRUE"/>
<Markings edges="FALSE" threshold="TRUE" alternateThreshold="FALSE" fixedDistance="FALSE" alternateFixedDistance="FALSE" touchdown="FALSE" alternateTouchdown="FALSE" dashes="TRUE" ident="TRUE" leadingZeroIdent="FALSE" precision="FALSE" alternatePrecision="FALSE" edgePavement="FALSE" singleEnd="FALSE" primaryClosed="FALSE" secondaryClosed="FALSE" primaryStol="FALSE" secondaryStol="FALSE" noThresholdEndArrows="FALSE"/>
<Lights center="NONE" edge="MEDIUM"/>
<OffsetThreshold end="PRIMARY" surface="{00000000-0000-0000-0000-000000000000}" length="20.000000"/>
<RunwayStart end="PRIMARY" lat="43.20760128188127" lon="-71.50651998447493" alt="104.71470215637237" heading="104.58634948730469"/>
<RunwayStart end="SECONDARY" lat="43.20547030044240" lon="-71.49567615132545" alt="100.23726534657180" heading="285.07199096679688"/>
</Runway>
Whereas when ADE2020 wrote out the airport definition xml, it put the Runway start points as separate objects at the end of the xml.
I also found the altitude of the runways to be wayyyy off. I think maybe it's metric height in feet, IOW, instead of 103 ft it was at 30 ft or something. I didn't figure out enough information to really report it as a bug, but you might want to look at it. It might be me, too? No idea.
Last edited:

