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You are right, the transparant parts should go last.
But wait.... X-Plane has one material per object. And FS has transparant or not at the material level. So that means that all issues are between objects and not within.
Let me double check how I export an object when the same texture is used with and without transparency.
But wait.... X-Plane has one material per object. And FS has transparant or not at the material level. So that means that all issues are between objects and not within.
Let me double check how I export an object when the same texture is used with and without transparency.