I am starting this thread following 2 email conversations I had in the past month, 1 with a user and 1 with a known scenery developer.
Here is what they say:
1.
2.
I too have ran into problems due to duplicate bgl and my disks are cluttered with multiple copies of the same textures, hundreds if not thousands.
It is an obvious problem known by scenery developers and advanced users but for someone that just discovers FS enhancements through installation of sceneries it is unknown. As they gear towards becoming advanced users they discover the issue and it's too late at that point.
Libraries compilations and/or distribution of libraries along with sceneries indeed seem attractive since it reduces the work load during installation but they are the tree hiding the forest.
So what exactly is this post about? It's about asking this community if they think we could come up with guidelines (don't tell me they already exist) and apply them to show the example. This community has enough notoriety that ,imo, most others would slowly follow. Wouldn't it be possible to have a simple sticky thread exposing guidelines we all came up with? It doesn't have to be a complicated memorandum of strict rules but instead a 5 or 6 bullets sticky.
I think it would be beneficial to all if we could come up with naming convention, library content and distribution guidelines.
Please participate in this thread, give your opinion and bring in your personal ideas as I believe it would benefit the whole sim community.
I am asking for 2 things here, your personal opinion on the need for guidelines (yes we need, no we don't, let's keep it wild) and for inputs on the guidelines content in case it would be decided to officially publish them.
Thanks,
Here is what they say:
1.
as a consequence of my ron_ez...problem I wonder how to inform and convince the FSdesigner community that we need standards ....
It is nonsence if we have identical libs (and textures) spread all over the addons...
2.
I'm not in favor of these collections like ezoliv33.zip. You have no way of knowing if the person who put them together knew what he was doing, made sure to have the latest versions of the libraries & textures, etc. I know there are a lot of libraries out there, but you only have to download a library once. You'll quickly have 90% of the ones you'll need and rarely have to download new ones. I don't see why people think this is such a chore. My other pet peeve is scenery designers who include entire object libraries in their scenery downloads. This practically guarantees that the user will end up with duplicate libraries and problems with objects not displaying. The designer thinks he's doing the user a favor when in fact he's fucking things up.
What I'd really like is a free web site with a shitload of storage space. I'd set up my own site for all my sceneries and objects. The user would be assured of having the latest versions, corrections, whatever.
I too have ran into problems due to duplicate bgl and my disks are cluttered with multiple copies of the same textures, hundreds if not thousands.
It is an obvious problem known by scenery developers and advanced users but for someone that just discovers FS enhancements through installation of sceneries it is unknown. As they gear towards becoming advanced users they discover the issue and it's too late at that point.
Libraries compilations and/or distribution of libraries along with sceneries indeed seem attractive since it reduces the work load during installation but they are the tree hiding the forest.
So what exactly is this post about? It's about asking this community if they think we could come up with guidelines (don't tell me they already exist) and apply them to show the example. This community has enough notoriety that ,imo, most others would slowly follow. Wouldn't it be possible to have a simple sticky thread exposing guidelines we all came up with? It doesn't have to be a complicated memorandum of strict rules but instead a 5 or 6 bullets sticky.
I think it would be beneficial to all if we could come up with naming convention, library content and distribution guidelines.
Please participate in this thread, give your opinion and bring in your personal ideas as I believe it would benefit the whole sim community.
I am asking for 2 things here, your personal opinion on the need for guidelines (yes we need, no we don't, let's keep it wild) and for inputs on the guidelines content in case it would be decided to officially publish them.
Thanks,





