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Hi Jon,Footprint dimensions come from the bounding box of an object. How close that is to the physical dimensions depends on how the creator made it. Also some objects have a bounding box that is larger than the physical object. MSFS Street Lamps are a notorious example in that the footprint as generated is many times larger than the actual object
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All those triangular shapes are lights. Here is one pulled out of the scenery
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I am hoping that the two way editing of alpha 19 will make it easier to understand the correct size of objects. I would tend to rely on the size/shape/position in Dev Mode since that reflects the MSFS rendering engine. This is the apparent bounding box of the lamp with draw detailed footprints turned off in ADE
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A bit more reasonable size
In Dev Mode it looks like a street lamp
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Just starting this up again in the sense that in the two way editing, most objects added display correctly in ADE with the exception of the High-Mast Lights which overlap and basically cover everything under their footprint. Is there a function in ADE that will reduce or remove that apart from deleting the lights and only adding them back as basically the final step before release of the project?