- Messages
- 2
- Country

Hello,
I posted a similar question on the official sdk forum but didn't get any replies:
forums.flightsimulator.com
I'd like to implement my own synthetic vision gauge -
I've searched many questions and the current sdk docs, but can't seem to find any way to render a camera's view to a rendertexture and then get access to that texture from .js or cpp gauge files or simconnect.
Alternatively, if I could access local mesh data for the terrain or environment that would also allow me to move forward with my project.
Open to any suggestions!
I posted a similar question on the official sdk forum but didn't get any replies:
renderToTexture intercept and synthetic vision implementation
I’ve got two questions that are related so I thought I would ask them together. I saw that in p3d, one could create a camera and enable renderToTexture to map that camera to a vcockpit texture to drive a gauge. I have not tested this yet, but I’d like to intercept the resulting texture and...
forums.flightsimulator.com
I'd like to implement my own synthetic vision gauge -
I've searched many questions and the current sdk docs, but can't seem to find any way to render a camera's view to a rendertexture and then get access to that texture from .js or cpp gauge files or simconnect.
Alternatively, if I could access local mesh data for the terrain or environment that would also allow me to move forward with my project.
Open to any suggestions!