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I've been noticing that shadows from sceneries compiled with ADE act strangely, not matching either flyable aircraft or sceneries built with other mechanisms. To cap it off, a friend has built (with Sketchup) some buildings for a project we're working on. He's provided them as models, rather than as BGLs, but when we found the shadow problem he gave me BGLs (as a library, which I imported into ADE), and they exhibit the same behavior when complied with ADE, yet shadows on those same library objects behave normally when installed via Instant Scenery. Also, we see the same thing with static aircraft, buildings and other objects that come from various libraries found on the web, and they exhibit the same odd shadow behavior when compiled with ADE.
The behavior I'm talking about is that the shadows don't go in the same direction (usually toward, rather than away from the sun) as those in default (and other add-on) sceneries, and even are often detached from the objects they come from.
Has anyone else seen this? Is it possible I have something set up wrong?
The behavior I'm talking about is that the shadows don't go in the same direction (usually toward, rather than away from the sun) as those in default (and other add-on) sceneries, and even are often detached from the objects they come from.
Has anyone else seen this? Is it possible I have something set up wrong?
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